![]() ![]() I'm not certain that everyone's seeing this problem though, so feedback in the discussion would be appreciated. It's not really noticeable when doing most tasks in Windows but it is pretty bad when you're playing games and it looks just a bit better than ATI's infamous 16-bit dithering. If you're thinking of trying out Bootcamp and games, the main drawback of Bootcamp (other than having to reboot) is the dithering problem. On the MBP, the 800圆00 HQ SMP 1 score jumps from 33.36 to 54.02 FPS. It's a sad trade off since it's a big part of the game but it beats downsampling the Hell out of the textures to gain 3 FPS. ![]() Much like with Doom 3, you can get a huge speed boost if you just turn shadows off. I'm running these with fresh configs and no significant background processes so I really don't know what happened there but it's consistent. Considering it's on the same hardware, it's a little baffling because Doom 3 for the Mac never managed to come close to the Windows version for FPS for various reasons. The slightly higher frame rates for the Windows version in 800圆00 aren't surprising, but the lower one for 1440x900 is. Otherwise, you can load the demo via a key by typing: Advertisement Also, you can hit control-a /-e to to skip to the front / end of the line, much like with bash. If you can't remember that, just start typing "play" and hit tab for name completion–the Quake 4 console works much an OS X terminal and once you've typed "playnettimedemo" and hit tab, it will show you the relavent demo files (keep hitting tab to cycle through them). Copy the demo folder from the Benchmarking folder to either /Applications/Quake 4/baseq4/ or ~/Library/Application Support/Quake 4/baseq4/ (~ being your home folder) and run the demo from the console (hit tilde or control option tilde if you haven't set "com_allowconsole 1" already): If you want to run these timedemos, Aspyr includes demo files with the 1.2 udpate. Copy those from the 1.2 Mac install.Īll the benchmarks I have run here were from a fully updated Mac OS X install folder in /Applications/ so there is no question about their accuracy. Incidentally, you can use the same serial number that came with the Mac version with the Windows installer of Quake 4 so if you want to try this out, you can borrow a friend's Windows version and set up a smart little one-size-fits-all Quake 4 folder on the Bootcamp FAT32 drive (somehow permissions aren't an issue): ![]() There are numerous factors at work here, not the least of which being that Bootcamp is a beta and the ATI driver clearly needs work. Usually the Windows versions of games are a little faster but it used to be hard to guage exactly how much faster since the hardware was never the same. There's a lot of talk about the effect of dual booting on Mac gaming so I thought I'd do some benchmarking to see what, if any differences exist now that the Windows and OS X versions are even. Having a shiny new MacBook Pro, I thought I'd pit the Mac version against Quake 4 running in Win XP. Last week Aspyr released the Quake 4 1.2 update which fixed many of the little issues in 1.0 and brings dual core support to Quake 4 for Mac OS X, which is based on the Doom 3 engine (a UB update just came for that too). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |